Volume Renderings
In a volume rendering, each image voxel is mapped to an opacity and a colour. You can specify the details of this mapping, using the "transfer function" and other settings (see below).
To add a volume rendering to the 3-D display, select Load Volume Rendering ... from the File menu of the 3-D Viewer: 
A dialog will now appear for selecting the image from which the volume rendering will be created.

First, select the image you want to work with by clicking on the
icon, by typing in the folder (directory) and file name of the image, or by pressing the right mouse button and selecting from the menu of recently-used images.

This will automatically generate and display a volume rendering with the current settings. You can now make the following adjustments to change the rendering. Note that after any adjustments, it may take a few seconds for the display to update as the view is re-computed.
- Rendering quality. Volume rendering uses large amounts of memory, and can be very slow when working with large images. You can speed up the rendering by downsampling the image to reduce the number of voxels to be rendered. This is done by setting the rendering quality. As the rendering quality is reduced, the individual voxels become more prominently visible.
The images below show the same CT scan rendered with the three different rendering qualities.
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|---|---|---|
| Low | Medium | High |
-
Background threshold. Any image voxels with intensity below the threshold will not appear in the rendering.

-
Global opacity. The global opacity has a value between 0 (completely transparent) and 1 (completely opaque) and applies uniformly to all voxels. Change the opacity using the global opacity slider.

Setting a lower value will enable you to see deeper into the volume. However, the global opacity is modified for individual voxels by the opacity transfer function.
-
Opacity transfer function. This can change the opacity of each voxel individually.
- Uniform - all voxels have the same opacity set from the global opacity value above.
- Intensity - the voxel opacity is proportional to the brightness (intensity) of that voxel, multiplied by the global opacity.
- Gradient - the voxel opacity is proportional to the magnitude of the gradient in brightness at that voxel, multiplied by the global opacity.
The images below show the same CT scan rendered with the three different opacity transfer functions.
The three opacity transfer functions. 


Uniform Intensity Gradient -
Colour mapping. The colour mapping is set from the
Viewmenu and, together with the Contrast sliders, determines the colour of each voxel that is rendered. For the contrast sliders:
The min/max slider settings determine how the voxel intensities translate to colours in the colour mapping. Voxels with intensity at or below the min value map to the first colour in the colour mapping; voxels with intensity at or above max value map to the last colour in the colour mapping. The mapping is linear between the min and max intensities.
The effect of selecting the
check-box is dealt with in the section about general controls.
If you click the
button, the volume rendering will be removed from the 3-D viewer.


